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Render fail

PostPosted: Tue Aug 28, 2018 1:42 pm
by FabioHartmannFernandes
I need some urgent help... i am in a tight schedule here

Could not initialize render, either denoise...

Thank you in advance

Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
can't read int/enum from static pin 'denoiserOriginalBlend' (P_DENOISER_ORIGINAL_BLEND, type PT_FLOAT) of node 'Camera imager' (NT_IMAGER_CAMERA, 00000000F72BB6D0)
CUDA error 2 on device 2: out of memory
-> failed to bind device to current thread
device 2: failed to initialize context
CUDA error 201 on device 2: invalid device context
-> failed to create link
device 2: failed to create OSL compile context:

device 2: failed to compile module 0
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
can't read int/enum from static pin 'denoiserOriginalBlend' (P_DENOISER_ORIGINAL_BLEND, type PT_FLOAT) of node 'Camera imager' (NT_IMAGER_CAMERA, 00000000F72BB5B0)
CUDA error 2 on device 2: out of memory
-> failed to bind device to current thread
device 2: failed to initialize context
CUDA error 201 on device 2: invalid device context
-> failed to create link
device 2: failed to create OSL compile context:

device 2: failed to compile module 0
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
can't read int/enum from static pin 'denoiserOriginalBlend' (P_DENOISER_ORIGINAL_BLEND, type PT_FLOAT) of node 'Camera imager' (NT_IMAGER_CAMERA, 00000000F72C8FF0)
CUDA error 2 on device 2: out of memory
-> failed to bind device to current thread
device 2: failed to initialize context
CUDA error 201 on device 2: invalid device context
-> failed to create link
device 2: failed to create OSL compile context:

device 2: failed to compile module 0
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)
Tried to access attribute via invalid ID A_OUT_OF_CORE_GEO_VRAM_LIMIT (307)
Tried to access attribute via invalid ID A_OUT_OF_CORE_TEX_VRAM_LIMIT (308)

Re: Render fail

PostPosted: Tue Aug 28, 2018 2:34 pm
by FabioHartmannFernandes
Never mind... updated the Nvidia drivers and now it is working

Thanks

Re: Render fail

PostPosted: Wed Aug 29, 2018 6:40 am
by paride4331
Hi FabioHartmannFernandes,
Nvidia drivers version?
Regards
Paride

Re: Render fail

PostPosted: Wed Aug 29, 2018 9:27 pm
by FabioHartmannFernandes
The last one...

399.07

Regards

Fabio

Re: Render fail

PostPosted: Thu Aug 30, 2018 6:11 am
by paride4331
Hi FabioHartmannFernandes,
are you using denoising? What about deactivating it?
Regards
Paride

Re: Render fail

PostPosted: Fri Aug 31, 2018 11:35 am
by FabioHartmannFernandes
Hi Paride

I was trying to use it, but with the older driver, it was very crashy... with the new driver (399.07) works stable now.

Thx

Fabio

Re: Render fail

PostPosted: Fri Aug 31, 2018 11:42 am
by paride4331
Hi FabioHartmannFernandes,
thanks for your info.
New 399.07 seem to be stable and work fine.
Regards
Paride