Rendering a quick black and white object matte

Forums: Rendering a quick black and white object matte
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

Rendering a quick black and white object matte

Postby richardyarlett » Wed Aug 22, 2018 2:05 pm

richardyarlett Wed Aug 22, 2018 2:05 pm
You know after years and years, we are still waiting for a solution... ANY solution to this problem. I have seen at least 10 people asking for this... why it is being ignored...

All we want to do is have a dropdown option in the passes for OBJECT MATTE, that is a simple back and white matte for whatever objects are selected. It is SO SIMPLE. Ever other render engine has this.
I have finally turned back to the updated PSD MANAGER by CEBAS to solve the problem with a hack, but really this should be done by you internally.

viewtopic.php?f=27&t=55770&p=292845&hilit=richardyarlett#p292845
richardyarlett
Licensed Customer
Licensed Customer
 
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Re: Rendering a quick black and white object matte

Postby richardyarlett » Wed Aug 22, 2018 2:06 pm

richardyarlett Wed Aug 22, 2018 2:06 pm
x.png


This is all I need
richardyarlett
Licensed Customer
Licensed Customer
 
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Re: Rendering a quick black and white object matte

Postby richardyarlett » Wed Aug 22, 2018 2:08 pm

richardyarlett Wed Aug 22, 2018 2:08 pm
I know in 2018.1 you are moving over to using CRYPTOMATTE, but I still hope you need the need for this simple solution
richardyarlett
Licensed Customer
Licensed Customer
 
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Re: Rendering a quick black and white object matte

Postby HHbomb » Thu Aug 23, 2018 1:23 pm

HHbomb Thu Aug 23, 2018 1:23 pm
@richardyarlett

you can try this script (just a test, save scene first), and when rendered, port to max framebuffer, display alpha channel, and copy image....you can past in photoshop. (ouf)
hope Neon Z, can make something :-)

how to use : select your objects, run the script.
-------------------------
currentrenderer = renderers.current
currentrenderer.kernel_kernelType =3
currentrenderer.kernel_channelType = 12
SEL = selection
max create mode
for a in Objects do (setUserProp a "octane_layer_ID" 5)
for a in SEL do (setUserProp a "octane_layer_ID" 1)
currentrenderer.renderlayer_enabled = true
currentrenderer.renderlayer_id = 1
currentrenderer.kernel_maxSamples = 128
-------------------
------------------------
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Licensed Customer
 
Posts: 1307
Joined: Wed Jun 30, 2010 8:45 pm

Re: Rendering a quick black and white object matte

Postby HHbomb » Thu Aug 23, 2018 2:23 pm

HHbomb Thu Aug 23, 2018 2:23 pm
@richardyarlett

You can find something more usable here :
http://www.scriptspot.com/3ds-max/scrip ... quick-mask
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Licensed Customer
 
Posts: 1307
Joined: Wed Jun 30, 2010 8:45 pm

Re: Rendering a quick black and white object matte

Postby paride4331 » Thu Aug 23, 2018 3:48 pm

paride4331 Thu Aug 23, 2018 3:48 pm
Hi richardyarlett,
I'm sorry, I'm doing a lot of tests no more time, maybe this could help you.
Regards
Paride
Attachments
mask.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 16 guests

Thu Apr 18, 2024 6:16 am [ UTC ]