Stereoscopic Convergence

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Stereoscopic Convergence

Postby Martians » Fri Aug 03, 2018 5:41 pm

Martians Fri Aug 03, 2018 5:41 pm
Is it possible to control the convergence point of the stereoscopic camera?

Apparently Octane used only to support parallel stereo mode, but now has off-axis mode as well - but it doesn't seem to react on camera target or focus distance in terms of stereoscopic convergence..
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Re: Stereoscopic Convergence

Postby paride4331 » Sun Aug 05, 2018 1:17 pm

paride4331 Sun Aug 05, 2018 1:17 pm
Hi Martians,
I think enough to change "Set stereo distance".
here standard settings:
https://render.otoy.com/forum/viewtopic.php?f=9&t=34353&p=339837&hilit=+spherical#p339837
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Re: Stereoscopic Convergence

Postby Martians » Sun Apr 21, 2019 8:55 am

Martians Sun Apr 21, 2019 8:55 am
Hi Paride,


Setting stereo distance is not enough - I really also need the ability to control the point of convergence. Redshift supports using camera target as convergence point - would be awesome to see this in Octane as well..
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Re: Stereoscopic Convergence

Postby paride4331 » Tue Apr 23, 2019 9:13 am

paride4331 Tue Apr 23, 2019 9:13 am
Hi Martians,
Octane works with parallel solution.
This is subject for SDK developers, it does'nt depends on Octane 3dsMax plugin.
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Re: Stereoscopic Convergence

Postby Martians » Thu Apr 25, 2019 8:26 am

Martians Thu Apr 25, 2019 8:26 am
Yes, I know.. Have added it to wanted features list..


Best,
Martin
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Re: Stereoscopic Convergence

Postby paride4331 » Thu Apr 25, 2019 8:57 am

paride4331 Thu Apr 25, 2019 8:57 am
Hi Martians,
this was the right thing to do.
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Re: Stereoscopic Convergence

Postby paride4331 » Thu Apr 25, 2019 10:22 am

paride4331 Thu Apr 25, 2019 10:22 am
Hi Martians,
this was the right thing to do.
Regards
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