Thanks for the reply. I could swear I saw some mention in this forum (I google-searched before buying PFD, regarding this question, and it led me here), that Octane was compatible with Phoenix FD but not FumeFX. Again, there was no clarification as to whether or not Octane could render native PFD sims while working with the Plugin, itself. Having to export to VDB is basically a work around.paride4331 wrote:Hi dnashj33,
here some links with Octane and PhoenixFD how-to using particles and volumes:
https://render.otoy.com/forum/viewtopic.php?f=51&t=61064
https://render.otoy.com/forum/download/file.php?id=63490&mode=view
Phoenix exports to .vdb and Octane can use them:
https://render.otoy.com/forum/viewtopic.php?f=27&t=59549&hilit=fog&start=10#p323247
take a look here to use Mediums nodes, subsurface Scattering, absorption, scattering, volume Medium, volume ramp and schlick.
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm#3DSMax/VolumeMediums.htm
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm#3DSMax/Mediums-AbsorptionScatteringVolumes.htm
https://render.otoy.com/forum/viewtopic.php?f=27&t=61295&p=313566&hilit=+wsm#p313566
Regards
Paride
Got it. Thanks. I tested it just now and indeed it does work once an Octane Volume Modifier is added above the Object in the stack. Very glad for that support.paride4331 wrote:Octane supports Phoenix using Octane WSM modifiers and the Octane developers are increasingly improving integration.
FumeFx is not supported at the moment, you can use its Sims by exporting to .VDB
Regards
Paride
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