Hi,
I've created a fairly simple mix material with 2 grass variations and wanted to use either a procedural map (noise, turbulence) or a greyscale image to drive the mix in the "amount" channel.
However, no matter what I do, I can not scale the mask texture independently. It seems locked to uvw map channel 1. I've tried everything from using the transform nodes to using the "Mesh uvw" node and setting it to "2" and adding another uvw map modifier and setting that to "2".
Just needed a simple map channel selector (1, 2, 3) in the map options for YEARS now....why are you guys trying to reinvent the bloody wheel all the time?!
Thanks!