Bake Curvature map

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Bake Curvature map

Postby SergKlyosov » Thu Mar 29, 2018 9:19 am

SergKlyosov Thu Mar 29, 2018 9:19 am
Hi

How can I properly bake curvature map?
I've tried to use Octane's Dirt node with checked "Invert Normals" but it produces a lot of undesirable details in that areas where Curvature map should be flat, it basically almost show wireframe of a mesh
When Curvature node will be implemented or we need to wait when someone will write custom OSL for this function like Paride has mentioned in some topic about requested features?

I've attached some images to better describe the issue

Cheers
Attachments
CurvatureIssue_02.jpg
CurvatureIssue_01.jpg
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Re: Bake Curvature map

Postby paride4331 » Wed Apr 04, 2018 9:37 am

paride4331 Wed Apr 04, 2018 9:37 am
Hi SergKlyosov,
did you try this alternative workflow?
https://render.otoy.com/forum/viewtopic.php?f=30&t=57432&p=295443&hilit=curvature+map#p295443
Regards
Paride
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