Hi
How can I properly bake curvature map?
I've tried to use Octane's Dirt node with checked "Invert Normals" but it produces a lot of undesirable details in that areas where Curvature map should be flat, it basically almost show wireframe of a mesh
When Curvature node will be implemented or we need to wait when someone will write custom OSL for this function like Paride has mentioned in some topic about requested features?
I've attached some images to better describe the issue
Cheers