I've been asking couple time about implementing UDIM workflow in Octane and you said it was not possible at the moment
And now we have OSL in 3.08 Plugin version and abstrax wrote this message in Octane 3.08 Standalone topic
Yes, that can be done with an OSL texture. Roeland wrote a small example in the OSL documentation (see delayed evaluation) and we hope to provide something more complete in the near future.
The same applies to UDIM textures.
So can you be so polite and give us OSL which can provide UDIM support in octane plugin for 3ds max?
I've found this topic on the internet, but I don't understand how to implement it in octane, cause of lack of programming skills
https://blenderartists.org/forum/showth ... IM-Mapping
UDIM is a huge part of my pipeline and it would be really great to heave this feature
Thank you