3.08 new feature - OSL texture -

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3.08 new feature - OSL texture -

Postby paride4331 » Mon Mar 12, 2018 4:24 pm

paride4331 Mon Mar 12, 2018 4:24 pm
OSL texture voronoi edge distance using dispalcement and baking texture.
Thank to Roland for sharing.
Regards
Paride
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Re: 3.08 new feature - OSL texture -

Postby ramone163 » Mon Mar 12, 2018 5:07 pm

ramone163 Mon Mar 12, 2018 5:07 pm
I still see here displacement old bug. Torn edges. Can you zoom your image, please?

Edit: I found that if change texture type to LDR, it fixes displacement a little bit.
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Re: 3.08 new feature - OSL texture -

Postby paride4331 » Tue Mar 13, 2018 4:42 pm

paride4331 Tue Mar 13, 2018 4:42 pm
Hi ramone163,
I'm making several tests in different situations, then I will report them to developers; said that a displacement issue, it does not depend on Octane 3dsMax plugin, but SDK.
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Re: 3.08 new feature - OSL texture -

Postby SergKlyosov » Sat Mar 17, 2018 11:02 am

SergKlyosov Sat Mar 17, 2018 11:02 am
Hi Paride,

How can I use this OSL for car paint flake in octane?
https://docs.chaosgroup.com/display/OSL ... normal+map
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Re: 3.08 new feature - OSL texture -

Postby paride4331 » Mon Mar 19, 2018 4:08 pm

paride4331 Mon Mar 19, 2018 4:08 pm
SergKlyosov wrote:Hi Paride,

How can I use this OSL for car paint flake in octane?
https://docs.chaosgroup.com/display/OSL ... normal+map


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