3.08 new features - Toon material - Quick tutorial

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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3.08 new features - Toon material - Quick tutorial

Postby paride4331 » Wed Mar 07, 2018 9:47 am

paride4331 Wed Mar 07, 2018 9:47 am
Hi guys,
I found few issues, but this is a test version, I will report those to developers.
Regards
Paride
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sample.zip
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New materials (metallic, toon) in Material_Map Browser.png
01.jpg
02.jpg
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Re: 3.08 new features - Toon material - Quick tutorial

Postby HHbomb » Wed Mar 07, 2018 11:14 am

HHbomb Wed Mar 07, 2018 11:14 am
Hi, how can we render a cube ( or hard edges ) with toon material ? ( as the outline is like a falloff )
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Re: 3.08 new features - Toon material - Quick tutorial

Postby paride4331 » Fri Mar 09, 2018 9:11 am

paride4331 Fri Mar 09, 2018 9:11 am
HHbomb wrote:Hi, how can we render a cube ( or hard edges ) with toon material ? ( as the outline is like a falloff )


Hi HHbomb,
at present, toon shader does not work with sharp edges objects. Developers are working to improve toon shader.
Regards
Paride
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