how to make proxies

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how to make proxies

Postby dandoozled » Tue Feb 20, 2018 11:09 pm

dandoozled Tue Feb 20, 2018 11:09 pm
I have around 500 geometrical models baked in rayfire to create a collision effect, this is a really heavy load on my system if I try rendering in octane viewport.. I know proxies really help reduce stress on the system.. How do I change the 500 animated items into proxies and still keep the animation? Or would it be better to proxy the instanced shape then re-bake the simulation. (I don't know if this would work, I don't understand how to create proxies). So my main question is, can somebody walk me through on how I could create a high poly model into proxies for octane, and if possible proxy an animated time sequence. thanks
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Re: how to make proxies

Postby ThaRaven » Thu Feb 22, 2018 9:20 am

ThaRaven Thu Feb 22, 2018 9:20 am
have you tried Rayfire Cache?
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Re: how to make proxies

Postby paride4331 » Thu Feb 22, 2018 10:44 am

paride4331 Thu Feb 22, 2018 10:44 am
dandoozled wrote:I have around 500 geometrical models baked in rayfire to create a collision effect, this is a really heavy load on my system if I try rendering in octane viewport.. I know proxies really help reduce stress on the system.. How do I change the 500 animated items into proxies and still keep the animation? Or would it be better to proxy the instanced shape then re-bake the simulation. (I don't know if this would work, I don't understand how to create proxies). So my main question is, can somebody walk me through on how I could create a high poly model into proxies for octane, and if possible proxy an animated time sequence. thanks


Hi dandoozled,
you can not use proxies with it, fragments are single and different objects.
Regards
Paride
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