dandoozled wrote:I have around 500 geometrical models baked in rayfire to create a collision effect, this is a really heavy load on my system if I try rendering in octane viewport.. I know proxies really help reduce stress on the system.. How do I change the 500 animated items into proxies and still keep the animation? Or would it be better to proxy the instanced shape then re-bake the simulation. (I don't know if this would work, I don't understand how to create proxies). So my main question is, can somebody walk me through on how I could create a high poly model into proxies for octane, and if possible proxy an animated time sequence. thanks
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