justix wrote:Hi.
What Material are you trying to convert? So far Vray is the only material that can be converted right, if you got a Corona one is not supported
I have a model of a plant, and when I import the obj into 3ds max. The textures in the material editor are standard scanline materials with diffuse, normal, and spec maps.. but I'm unable to see the materials in the octane render viewport, they just render grey, and when I look in the render settings material converter tool it says that standard mtls are supported so I'm not sure why it won't work for me. I've figured out how to re-texture the materials for the models I have in the standalone octane then import them into 3ds max through the localdb but I feel like there's a faster process to converting materials than what I'm doing because with a bigger project this would take forever.