Exclude objects from reflection and refraction in Octane

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Exclude objects from reflection and refraction in Octane

Postby VladimirKarsakov » Tue Dec 12, 2017 7:21 pm

VladimirKarsakov Tue Dec 12, 2017 7:21 pm
Hi,
Is it possible in Octane exclude objects from reflection and refraction?
As in Vray?
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Re: Exclude objects from reflection and refraction in Octane

Postby paride4331 » Wed Dec 13, 2017 10:54 am

paride4331 Wed Dec 13, 2017 10:54 am
Hi VladimirKarsakov,
it is not possible to have what you asked for; you can have these options with emitter: Visible on Diffuse, Visible on Specular, Cast Shadows option.
https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm#StandaloneSTA/Blackbody.htm
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Paride
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Re: Exclude objects from reflection and refraction in Octane

Postby VladimirKarsakov » Wed Dec 13, 2017 4:41 pm

VladimirKarsakov Wed Dec 13, 2017 4:41 pm
Thanks for your reply. Is this planned in new versions?
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Re: Exclude objects from reflection and refraction in Octane

Postby Goldorak » Wed Dec 13, 2017 9:34 pm

Goldorak Wed Dec 13, 2017 9:34 pm
VladimirKarsakov wrote:Thanks for your reply. Is this planned in new versions?


It's high enough on the feature request form to be set as a top issue for the future roadmap. This requires some deep changes in the engine to support inside of Octane's unbiased GPU rendering system.
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