Random uvw transforms

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Re: Random uvw transforms

Postby paride4331 » Mon Dec 11, 2017 11:24 am

paride4331 Mon Dec 11, 2017 11:24 am
Hi Rik,
you can use to change the leaves as you prefer also using color corrention texture node.
Regards
Paride
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Re: Random uvw transforms

Postby kcpr-raffaEl » Mon Dec 11, 2017 11:10 pm

kcpr-raffaEl Mon Dec 11, 2017 11:10 pm
paride4331 wrote:Hi Rik,
you can use to change the leaves as you prefer also using color corrention texture node.
Regards
Paride


It's really nice, but the question is: Does random colour correction apply to every leaf on each tree or does it affects whole tree?
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Re: Random uvw transforms

Postby Rik » Mon Dec 11, 2017 11:43 pm

Rik Mon Dec 11, 2017 11:43 pm
Pretty sure it's whole tree unfortunately.

To get a nice variation within a tree you need to have a multi material applied to the leaves which have to be assigned different material ids.

If all the leaves have the same mat id then you need to use a plugin to split them up/randomise them. This process killed my PC every time with various different plugins - it just couldn't cope with so many leaves which is a ballache since most trees tend to have lots and lots of leaves.

All I could do was use a glossy material for the leaves to give them some variation from different reflections depending on the position/orientation of the leaf.
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