Random uvw transforms

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Random uvw transforms

Postby Rik » Mon Nov 13, 2017 12:33 pm

Rik Mon Nov 13, 2017 12:33 pm
Is there a way to apply random transforms to a material?

I have a map showing a bunch of wood. I want to apply this to a load of fence panels and have it not look like the same map on each panel. I've not been able to work out how to move the map up and down (offest?)random amounts.

Is this possible?

It' seems to be available on C4D but I can't get it working in Max.

viewtopic.php?f=9&t=60854&p=311418&hilit=random+transform#p311353
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Re: Random uvw transforms

Postby paride4331 » Mon Nov 13, 2017 1:58 pm

paride4331 Mon Nov 13, 2017 1:58 pm
Hi Rik,
try this.
Regards
Paride
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Re: Random uvw transforms

Postby Rik » Mon Nov 13, 2017 2:27 pm

Rik Mon Nov 13, 2017 2:27 pm
Cheers, looks great but I can't get the GTMAP#0 type maps.
Is it because I'm on 3.06.4 - 4.38?
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Re: Random uvw transforms

Postby paride4331 » Mon Nov 13, 2017 2:52 pm

paride4331 Mon Nov 13, 2017 2:52 pm
Hi Rik,
yes, it is from 4.39
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Re: Random uvw transforms

Postby Rik » Mon Nov 13, 2017 3:03 pm

Rik Mon Nov 13, 2017 3:03 pm
Nice one, thanks
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Re: Random uvw transforms

Postby HHbomb » Mon Nov 13, 2017 4:18 pm

HHbomb Mon Nov 13, 2017 4:18 pm
Hi, Paride,
This is great but you need to have separate objects to do so.
It would be top to random not by objects but by elements.
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Re: Random uvw transforms

Postby paride4331 » Mon Nov 13, 2017 9:37 pm

paride4331 Mon Nov 13, 2017 9:37 pm
Hi HHbomb,
something like this?
Regards
Paride
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Re: Random uvw transforms

Postby HHbomb » Tue Nov 14, 2017 7:01 am

HHbomb Tue Nov 14, 2017 7:01 am
MatIDby element ?
What I want to do is randomize color of one ID by element : randomize color of leaves of a tree that share same ID. I am still with 4.41
If it is with 4.42 ( instance range and color) I am very interested in infos how to use this with 3dsmax version.

One more question: is there a way in max to display gradient ramp larger than in slate material window ? When I have a lot of values, it is a pain to select them.
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Re: Random uvw transforms

Postby paride4331 » Tue Nov 14, 2017 7:42 am

paride4331 Tue Nov 14, 2017 7:42 am
Hi HHbomb,
this with 4.41.
I would not know if gradient map in slate editor can have an extended view.
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Re: Random uvw transforms

Postby Rik » Fri Dec 08, 2017 1:17 pm

Rik Fri Dec 08, 2017 1:17 pm
Hi Paride

So how would one use this for...

1 randomly changing the hue/saturation/brightness of different leaves on a plant

2, randomly changing the overall hue/saturation/brightness of the whole plant so all instances of it don't look the same

3 doing this to our library of octane proxys.
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