paride4331 wrote:Kalua wrote:Rik wrote:To be honest, I kind of regret choosing to go with Octane all those years ago.
The )toy management seems to think all artists need to make fluffy bunnies out of clouds.
I can't believe there's still no procedural textures to create something as common as a brick wall. Surely this should have been done first?
I still remember the shitstorm when release 3 came out when all the materials got bust but it was OK because we were told the new engine could do everything so suck it up.
Yet still no multitextures, still no bercon maps, still no OSL library with instructions...
I have created two feature requests considering these fallbacks:
https://render.otoy.com/requests/?qa=59 ... low-3dsmax
https://render.otoy.com/requests/?qa=59 ... aders-were
I am not sure Otoy realizes how much 3DS Max's Archviz artists relies on these features for their everyday jobs...
Hi Kalua,
bearcon noise works fine putting it in RGB image node > standard node
Regards
Paride
Elvissuperstar007 wrote:https://www.youtube.com/watch?v=_OocPWEaUCo&ab_channel=3DSchoolGripinsky
Kalua wrote:Elvissuperstar007 wrote:https://www.youtube.com/watch?v=_OocPWEaUCo&ab_channel=3DSchoolGripinsky
Thanks! It is actually useful. There is the perfect way, and also the workaround... which is not completly bad. There
Rik wrote:Kalua wrote:Elvissuperstar007 wrote:https://www.youtube.com/watch?v=_OocPWEaUCo&ab_channel=3DSchoolGripinsky
Thanks! It is actually useful. There is the perfect way, and also the workaround... which is not completly bad. There
Erm, not sure I understand.
He seems to be saying just use Corona as it has CoronaMultiMap and Octane doesn't.
Or did I miss the Octane section?
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