VR Render Help!!

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VR Render Help!!

Postby nildoe » Wed Aug 30, 2017 12:23 pm

nildoe Wed Aug 30, 2017 12:23 pm
Hello Paride and Others i hope you can help me..

Im trying to render a VR image to be used for google cardboard and also for gear vr samsung with the galaxy s6...I tried following the tutorial from the help file but the images when seen thru the goggles they don't appear correctly would u mind posting step by step how to render and what settings to tick to render a vr image in octane with 3dsmax please?

the oculus site says:

Samsung Galaxy S6
To view your own panoramic photos in Oculus 360 Photos:

1.Create the folder "360Photos" under the Oculus folder
2. Create the folder "My images" under Oculus/360Photos folder
3. Load your photos into Oculus/360Photos/My Images folder

I've tried spherical cam, cube map, FOV 360 and fov y 180 as well as other parameters along with stereo side by side to no avail :(.

I also tried making png8bits

Nildo

PS. Sent this over pm to Paride as well i hope you dont mind
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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Re: VR Render Help!!

Postby paride4331 » Wed Aug 30, 2017 2:42 pm

paride4331 Wed Aug 30, 2017 2:42 pm
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Re: VR Render Help!!

Postby nildoe » Fri Sep 01, 2017 6:04 am

nildoe Fri Sep 01, 2017 6:04 am
I havent looked at that page before..thanks going to study and get back if im still stuck :)
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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