Background Image - ActiveRender

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Background Image - ActiveRender

Postby stir » Wed Aug 16, 2017 7:20 am

stir Wed Aug 16, 2017 7:20 am
Hey

I am trying to match some render to a footage.
The footage is loaded in as a sequence in the background and "Use viewport background" is checked under Kernel in the rendersettings.

The problem is that the footage loaded in the background is a sequence and the activerender doesn't seem to update the background image when scrubbing the timeline.

Is this a bug or simply not a feature?

Best regards.
-Mats
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Re: Background Image - ActiveRender

Postby paride4331 » Wed Aug 16, 2017 8:05 am

paride4331 Wed Aug 16, 2017 8:05 am
Hi stir,
I will test the issue with developers about your question.
Regards
Paride
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Re: Background Image - ActiveRender

Postby wrenthereaper » Tue Aug 22, 2017 6:26 pm

wrenthereaper Tue Aug 22, 2017 6:26 pm
I've noticed this same thing and always just thought it was a limitation of Octane. It only updates your viewport background if you actually close out of your Octane viewport and relaunch it. It will then load whatever background image is set for the frame you're on when it opens.

If the background can be updated in the octane viewport depending one which frame your play head is set to, I'd be very happy.
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Re: Background Image - ActiveRender

Postby paride4331 » Wed Aug 23, 2017 6:40 am

paride4331 Wed Aug 23, 2017 6:40 am
Hi wrenthereaper,
This issue was fixed, it will avaible on next Octane 3ds Max plugin release.
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Re: Background Image - ActiveRender

Postby stir » Fri Aug 25, 2017 9:16 am

stir Fri Aug 25, 2017 9:16 am
That was good news.

Thanks for bringing it forward paride and thanks to the devs for sorting it out.

Cheers
-Mats
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Re: Background Image - ActiveRender

Postby wrenthereaper » Thu Aug 31, 2017 10:07 pm

wrenthereaper Thu Aug 31, 2017 10:07 pm
Yeah thanks! This will be great!
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