by paride4331 » Thu Aug 03, 2017 7:06 am
paride4331
Thu Aug 03, 2017 7:06 am
Hi Jim99,
This issue depends on UVmap; to get good displacement effect you need a correct object UVmap.
As you can see in screenshots A (only Octane material) there are rough map errors.
In screenshots B applying a standard 3dsMAx cubic UVmap, something improves.
To get a perfect mapping, you have to unwrap your model.
Alternatively, you could use as a workaround (sometimes it works) a smooth modifier and working with mid-level in displacement node.
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid