Displacement + Normal maps?

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Displacement + Normal maps?

Postby wrenthereaper » Tue Aug 01, 2017 1:51 am

wrenthereaper Tue Aug 01, 2017 1:51 am
Whenever I try to use both a normal map and a displacement map on the same material, it glitches out and looks weird. If I use just the normal map, it looks fine. If I use just the displacement map, it looks fine. Am I doing something wrong?

I need both because the normal map is providing fine detail and the displacement map is a more large scale surface adjustment.
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Re: Displacement + Normal maps?

Postby paride4331 » Tue Aug 01, 2017 8:30 am

paride4331 Tue Aug 01, 2017 8:30 am
Hi wrenthereaper,
normal+displ work well; attachments and screenshots for you to test.
Regards
Paride
Attachments
02.zip
(7.64 MiB) Downloaded 195 times
01.jpg
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Re: Displacement + Normal maps?

Postby wrenthereaper » Tue Aug 01, 2017 7:09 pm

wrenthereaper Tue Aug 01, 2017 7:09 pm
Well, that's what I'm doing. I've attached a similar image with my results. Maybe I'm getting the normals settings wrong? I'm also running 3dsmax 2015 so I can't open your file.
Attachments
Octane Displacement and Normal glitch.JPG
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Re: Displacement + Normal maps?

Postby paride4331 » Wed Aug 02, 2017 7:18 am

paride4331 Wed Aug 02, 2017 7:18 am
Hi wrenthereaper,
here test scene 3dsMax 2015 made with Octane Render 3dsMax plugin 4.38
Let me hear from you.
Regards
Paride
Attachments
02.zip
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Re: Displacement + Normal maps?

Postby wrenthereaper » Wed Aug 02, 2017 6:18 pm

wrenthereaper Wed Aug 02, 2017 6:18 pm
Thanks for uploading that. So initially, I couldn't see the polygon lines in your project file. However, when I scaled up the layer, or reduced the displacement amount, the polygon lines began to show again. I've uploaded images of what I'm talking about. Interestingly, when I increased the number of subdivisions on the plane, the problem got worse.

The first image is the first image after opening the project file.
The second image is after reducing the displacement amount but not scale.
The third image is after increasing plane subdivisions.

Each quad is being split, and either the smoothing is glitching out or the UV is because the textures no longer align at each polygon intersection.
Attachments
displacement and normals.JPG
displacement and normals 2.JPG
displacement and normals 3.JPG
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Re: Displacement + Normal maps?

Postby paride4331 » Thu Aug 03, 2017 6:27 am

paride4331 Thu Aug 03, 2017 6:27 am
HI wrenthereaper,
What about Octane 3dsMax plugin are you using, version?
Regards
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Re: Displacement + Normal maps?

Postby wrenthereaper » Thu Aug 03, 2017 7:00 pm

wrenthereaper Thu Aug 03, 2017 7:00 pm
I'm using 3dsmax 2015 and Octane 3.03.3 - 4.16
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Re: Displacement + Normal maps?

Postby wrenthereaper » Thu Aug 03, 2017 9:22 pm

wrenthereaper Thu Aug 03, 2017 9:22 pm
Here's another example of what I'm talking about.

The first photo is just using the displacement map. The second photo I've attached the normal map node. You can see that suddenly the polygons are glitching out.
Attachments
displacement only.JPG
displacement and normals rock.JPG
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Re: Displacement + Normal maps?

Postby paride4331 » Fri Aug 04, 2017 6:43 am

paride4331 Fri Aug 04, 2017 6:43 am
Hi wrenthereaper,
this issue was fixed many 3dsMax plugin versions ago;
Download the latest version 4.38 3.06.4:
https://render.otoy.com/customerdownloa ... -_4.38.exe
here new features of 3.06:
viewtopic.php?f=24&t=60014
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