paride4331 wrote:Hi laihinchun,
Could you kindly explain in detail what kind of issues,
what about your hardware configuration and Octane 3dsMax plugin version are you using?
Possibly share your scene with the issue listed (even in PM)
Regards
Paride
paride4331 wrote:Hi coilbook,
Speaking on overview it is difficult to give answers.
5-6GB is not a little and what's inside the scene you have, geometries, instances, displacement, particles, volumes .. etc
How much your CPU is fast and how many cores, how much ram, hdd or m.2, how many lanes each GPU has, etc..
In short, to say is fast or not fast is to say is nice or ugly.
Paride
coilbook wrote:seems like scene evaluation takes forever when we have fire and liquids in the scene. Even though scene can be 2-3gb it takes 5 minutes or more to open octane viewport.
and it is on master. Slaves take even longer
and still after rendering is over and then continuing working and clicking open octane viewport max crashes
laihinchun wrote:coilbook wrote:seems like scene evaluation takes forever when we have fire and liquids in the scene. Even though scene can be 2-3gb it takes 5 minutes or more to open octane viewport.
and it is on master. Slaves take even longer
and still after rendering is over and then continuing working and clicking open octane viewport max crashes
Mine was stuck at scene evaluation for over 30 mins and never refreshed ever since. My specs are i7 6800, 32GB RAM, gtx 1080 x2 and my scene is pretty complex, using approximately 6.2 gb vram + 1gb cpu.
But well, as soon as I finish this project i'm gonna move on from Octane. So I'm not planning to fix this shit.
It's ridiculous and time wasting. The other night I could have started the render at 2am and left the office.
But instead, the viewport never got pass the scene evaluation stage. I ended up got lucky at around 9am to begin the render.
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