Scene Evaluation takes forever

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Re: Scene Evaluation takes forever

Postby coilbook » Mon Jul 31, 2017 6:50 pm

coilbook Mon Jul 31, 2017 6:50 pm
paride4331 wrote:Hi laihinchun,
mark0spasic is right, your issue probably depends on RAM, Octane Render eats a lot of RAM in the voxeling phase.
3dsMax eats a lot of RAM too, probably your OS works in paging and stacks and slacks.
Paride

i think OCtane 2 viewport was much faster.
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Re: Scene Evaluation takes forever

Postby matthewcastiglia » Sun Jul 08, 2018 2:34 am

matthewcastiglia Sun Jul 08, 2018 2:34 am
I am having this issue too. It takes 10 minutes to finish the scene evaluation.
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Re: Scene Evaluation takes forever

Postby coilbook » Sun Jul 08, 2018 6:49 am

coilbook Sun Jul 08, 2018 6:49 am
matthewcastiglia wrote:I am having this issue too. It takes 10 minutes to finish the scene evaluation.
do you have any pflow in your scene?
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Re: Scene Evaluation takes forever

Postby justix » Sun Jul 08, 2018 7:49 am

justix Sun Jul 08, 2018 7:49 am
I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?
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Re: Scene Evaluation takes forever

Postby paride4331 » Mon Jul 09, 2018 7:23 am

paride4331 Mon Jul 09, 2018 7:23 am
justix wrote:I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?


Hi Justix,
try to use new v3.08.2 - 5.12 or v4.00-XB3 - 6.02 [TEST] releases: Improved Material editor performance: added cache and down-scaling of Material preview images : see new tab 'Material' in user settings.
please use minimal refresh time in viewport settings to 0 ms. Added option to set this refresh time to 0 automatically when loading previous scenes (enabled by default, see option 'Optimize Refresh time for old scenes' of 'Viewport' tab in user settings).
Regards
Paride
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Re: Scene Evaluation takes forever

Postby justix » Tue Jul 10, 2018 2:07 pm

justix Tue Jul 10, 2018 2:07 pm
paride4331 wrote:
justix wrote:I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?


Hi Justix,
try to use new v3.08.2 - 5.12 or v4.00-XB3 - 6.02 [TEST] releases: Improved Material editor performance: added cache and down-scaling of Material preview images : see new tab 'Material' in user settings.
please use minimal refresh time in viewport settings to 0 ms. Added option to set this refresh time to 0 automatically when loading previous scenes (enabled by default, see option 'Optimize Refresh time for old scenes' of 'Viewport' tab in user settings).
Regards
Paride


hmm thanks it seems to lower to 18 sec now..still crashes on out of 2 on opening projects..investigating
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Re: Scene Evaluation takes forever

Postby matthewcastiglia » Sun Jul 15, 2018 5:09 pm

matthewcastiglia Sun Jul 15, 2018 5:09 pm
coilbook wrote:
matthewcastiglia wrote:I am having this issue too. It takes 10 minutes to finish the scene evaluation.
do you have any pflow in your scene?

I do not
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