Particle instancing problems

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Particle instancing problems

Postby darkline » Mon Jul 17, 2017 10:13 pm

darkline Mon Jul 17, 2017 10:13 pm
Hi

I'm trying to create a particle flow with lots of fluff. I've generated some hair and added that mesh to the particle source as a shape instance. The problem is my particle system seems to not be instancing but creating clones of the geometry when rendering. Hence when I set my particle count to anything high, it just doesnt appear in the render. It's odd because I don't get a warning message from octane, but I notice anything over a particle count of say 50 and it just renders blank.

So I've checked 'movable proxy' and 'object blur' for the meshes i'm adding to pflow.
Ive done the same for all the pflow objects in the scene, but I'm having no luck

Also there is no motion blur (ive checked the motion blur box in render settings and on all the pf source objects in the octane properties window.

What am I doing wrong? (also display of all particles is set to 100%)
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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Re: Particle instancing problems

Postby coilbook » Tue Jul 18, 2017 3:29 am

coilbook Tue Jul 18, 2017 3:29 am
Pflow is tricky. I think you have to select an even in pflow dialog and check motion blur and moving proxies
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Re: Particle instancing problems

Postby darkline » Tue Jul 18, 2017 8:52 am

darkline Tue Jul 18, 2017 8:52 am
thanks colibook, I have selected the Pflow event ad made that a movable proxy. Doesn't appear to be working
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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Re: Particle instancing problems

Postby paride4331 » Tue Jul 18, 2017 10:09 am

paride4331 Tue Jul 18, 2017 10:09 am
Hi darkline,
Developers are working around Pflow and investigating about possibility using proxies with it.
Regards
Paride
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