Hi
I'm trying to create a particle flow with lots of fluff. I've generated some hair and added that mesh to the particle source as a shape instance. The problem is my particle system seems to not be instancing but creating clones of the geometry when rendering. Hence when I set my particle count to anything high, it just doesnt appear in the render. It's odd because I don't get a warning message from octane, but I notice anything over a particle count of say 50 and it just renders blank.
So I've checked 'movable proxy' and 'object blur' for the meshes i'm adding to pflow.
Ive done the same for all the pflow objects in the scene, but I'm having no luck
Also there is no motion blur (ive checked the motion blur box in render settings and on all the pf source objects in the octane properties window.
What am I doing wrong? (also display of all particles is set to 100%)