3ds Max - MultiTile map

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3ds Max - MultiTile map

Postby stir » Wed Jul 12, 2017 12:52 pm

stir Wed Jul 12, 2017 12:52 pm
Hey.

I was under the impression that when Max2017 got released and the MultiTile map got out there, octane was gonna support that, to ease the Multiple UV workflow?

Anyway, I cant seem to get it to work right.
So either i am doing it wrong, or it's not supported.

Tried Both
Custom and UDIM under "File Pattern Format" in the MultiTile map.

Cheers
-Mats


Windows 10
3Ds Max 2017
Octane Standalone 3.06.4
Octane 3Ds max Plugin 3.06.4 - 4.38
GTX 1080ti
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Re: 3ds Max - MultiTile map

Postby paride4331 » Wed Jul 12, 2017 2:18 pm

paride4331 Wed Jul 12, 2017 2:18 pm
Octane render does not natively support UDIM yet.
Probably Octane will support UDIM but there is no confirmation at this moment.
https://render.otoy.com/forum/viewtopic.php?f=25&t=56551&p=290206&hilit=+UDIM#p290140
Kind regards
Paride
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Re: 3ds Max - MultiTile map

Postby stir » Wed Jul 12, 2017 6:22 pm

stir Wed Jul 12, 2017 6:22 pm
ah, that's a bummer.

I was so sure i read a while back, something about support when 3ds max 2017 came.

oh well, nothing i can do about that anyway.
Thanks for clearing that up.

Cheers
-Mats
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Re: 3ds Max - MultiTile map

Postby SergKlyosov » Thu Nov 02, 2017 10:32 am

SergKlyosov Thu Nov 02, 2017 10:32 am
Hi Paride,

So any news on UDIM workflow inside 3ds max?
In some topics developers answered that UDIM feature will be implemented ones 3ds max 2017 will be released
Now max 2017 and even max 2018 came out and there is no support yet?
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