How do I use Octane Lights correctly?

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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How do I use Octane Lights correctly?

Postby Straticus77 » Fri Jun 23, 2017 9:12 am

Straticus77 Fri Jun 23, 2017 9:12 am
In the 3DS Max plugin, creating a basic "Octane Light" never gives me consistent results. Either it's way too bright or does not emit light at all no matter what power setting I put. Is there a certain way I have to create these? And what setting do I need to put into the "Units Setup" options under the Customize menu?

Thanks!
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Re: How do I use Octane Lights correctly?

Postby paride4331 » Fri Jun 23, 2017 9:41 am

paride4331 Fri Jun 23, 2017 9:41 am
Hi Straticus77,
Octane Render thinks in meters, values entered are considered meters.
That said, value expressed in watt can be calculated considering simulated light source and its efficiency.
Personally for simulated illumination, I recommend using mesh emitters.
https://docs.otoy.com/3DS_Max_Reference_Manual_HTML5/3DSPluginManual.htm#3DS_Max/Reference_Manual/Octane%20Light.htm?Highlight=light
https://docs.otoy.com/3DS_Max_Reference_Manual_HTML5/3DSPluginManual.htm#3DS_Max/Reference_Manual/Black%20Body%20Emission.htm%3FTocPath%3DLighting%2520Overview%7CMesh%2520Emitters%7C_____1
https://en.wikipedia.org/wiki/Luminous_efficacy
Regards
Paride
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Re: How do I use Octane Lights correctly?

Postby Straticus77 » Fri Jun 23, 2017 4:55 pm

Straticus77 Fri Jun 23, 2017 4:55 pm
paride4331 wrote:Hi Straticus77,
Octane Render thinks in meters, values entered are considered meters.
That said, value expressed in watt can be calculated considering simulated light source and its efficiency.
Personally for simulated illumination, I recommend using mesh emitters.
https://docs.otoy.com/3DS_Max_Reference_Manual_HTML5/3DSPluginManual.htm#3DS_Max/Reference_Manual/Octane%20Light.htm?Highlight=light
https://docs.otoy.com/3DS_Max_Reference_Manual_HTML5/3DSPluginManual.htm#3DS_Max/Reference_Manual/Black%20Body%20Emission.htm%3FTocPath%3DLighting%2520Overview%7CMesh%2520Emitters%7C_____1
https://en.wikipedia.org/wiki/Luminous_efficacy
Regards
Paride

Thank you for all the help you've given me the last few days! I'll go ahead and use mesh emitters then.
Windows 7 Pro x64
Cooler Master HAF X Case
Gigabyte GA-Z97X-Gaming G1 WIFI-BK Motherboard
Intel i7 4790k @ 4.00 GHz
32GB G.Skill Trident X RAM
1x EVGA GTX Titan X SC
1x EVGA GTX 780 Ti SC w/ ACX 2.0
EVGA SuperNOVA 1000w P2 80+ PLATINUM Power Supply
Straticus77
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Posts: 18
Joined: Fri May 27, 2016 5:47 am

Re: How do I use Octane Lights correctly?

Postby paride4331 » Mon Jun 26, 2017 7:30 am

paride4331 Mon Jun 26, 2017 7:30 am
Hi Straticus77,
To reduce noise and speed up your renders using geometries as simple as possible.
Using a sphere, for example, make a sphere with 4 or 6 segments.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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