This is not a question regarding octane..but a max one..
How do you guys manage your object libraries?
Do u put the maps in the same folder and the max files, or you have another folder where bitmaps are located and then call this folder in the map's paths of the object?
I ask because i can have the same texture assigned to more than one object...so in order to have duplicate textures in the HDD I do the latter..put maps in one folder.
But the problem arrises when for some reason you wanna copy the max file to another pc..i have to hunt down the maps as well, unless i use the archive function ofcourse