We have a scene with a small pflow event of 300 animated instances not very heavy. it´s OK to render it without motion blur it loads a lot slower than scanline or vray but it´s ok. It renders clean in about two minutes so it tells about the complexity of the scene.
when I turn on motion blur it just stalls and I haven´t really seen it out but; more than 20 minutes. in compare to the rendertime once it is loaded I say way to long to justify the use of octane here and I´m really looking for a solution.
any suggestions are welcome and a solution like vray´s particle instancer is very neded
best
Daniel