lua scripts in 3dmax

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lua scripts in 3dmax

Postby justix » Wed May 17, 2017 8:18 am

justix Wed May 17, 2017 8:18 am
Hi, I wanted to know if the actual release can import LUA scripts as the Multitexture one is the one I was badly looking for and It's seem to be avail only for standalone?

If so how do I proceed? really need this feature amongst many other Lua scripts available for standalone....

Thanks
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Re: lua scripts in 3dmax

Postby paride4331 » Wed May 17, 2017 9:22 am

paride4331 Wed May 17, 2017 9:22 am
Hi Justix,
At the moment you can not use lua script in 3ds Max.
Solutions will most likely get Octane 3.1 and Osl
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Re: lua scripts in 3dmax

Postby justix » Wed May 17, 2017 11:45 am

justix Wed May 17, 2017 11:45 am
ouch :(
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Re: lua scripts in 3dmax

Postby Goldorak » Wed May 17, 2017 4:35 pm

Goldorak Wed May 17, 2017 4:35 pm
Might be possible in 3.07 with ORBX import UX and node graph
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Re: lua scripts in 3dmax

Postby justix » Wed May 17, 2017 7:31 pm

justix Wed May 17, 2017 7:31 pm
Thanks.. which will be out when?
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Re: lua scripts in 3dmax

Postby Goldorak » Wed May 17, 2017 7:48 pm

Goldorak Wed May 17, 2017 7:48 pm
The core 3.07 is halfway there, but it may take some time for this specific feature to be tested and supported in every plug-in. The main feature we addedin 3.07 is the ability to load all of the standalone UX from the plug-in API for node graph, viewport and ORBX importing/editting, in a thread safe way in the parent app. Depending on how the plug-in is integrated, you can even edit the scene in both the SA UX and the host UX live in real time seamlessly (as opposed to blocking until the SA UX is closed)- this is working in our Unity integration, but it took an extra layer of work to implement beyong just booting up SA UX for an ORBX proxy / node.
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