Phoenix FD 3.0 particle usage with Octane plugin 4.33

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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby paride4331 » Fri Jun 02, 2017 2:07 pm

paride4331 Fri Jun 02, 2017 2:07 pm
Hi darkline,
I tested 3dsMax 2014 product version 16,0 Service Pack 5
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Paride
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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby darkline » Fri Jun 02, 2017 2:55 pm

darkline Fri Jun 02, 2017 2:55 pm

[ Play Quicktime file ] octane problems.mp4 [ 49.27 MiB | Viewed 4598 times ]



have at look at the attached video. Some interesting things going on here.
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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby darkline » Fri Jun 02, 2017 3:11 pm

darkline Fri Jun 02, 2017 3:11 pm
last video. This shows me opening an old file which previously did render correctly, and now resimulating. You can see where it renders the old cache files motion blur appears, but dissapears when overwritten with the new cache file.

I just cant seem to diagnose exactly where this is going wrong.

[ Play Quicktime file ] phoenix 2.mp4 [ 20.28 MiB | Viewed 4598 times ]

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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby paride4331 » Mon Jun 05, 2017 9:37 am

paride4331 Mon Jun 05, 2017 9:37 am
HI darkline,
I made some tests about your issues, using 3dsMax 2014, everything seems to work.
I created new simulation and no pre-cache, MB seems to work as well.
Did you install the latest 3dsMax 2014 SP?
Regards
Paride
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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby darkline » Mon Jun 05, 2017 9:52 am

darkline Mon Jun 05, 2017 9:52 am
I do have service pack 5 installed unfortunately.

there is a service pack 6 now, i may try that
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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby paride4331 » Mon Jun 05, 2017 10:06 am

paride4331 Mon Jun 05, 2017 10:06 am
Hi darkline,
You could uninstall nvidia drivers using:
http://www.guru3d.com/files-details/dis ... nload.html
And reinstall the latest drivers.
Do not install Cuda drivers or toolkit.
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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby darkline » Mon Jun 05, 2017 5:08 pm

darkline Mon Jun 05, 2017 5:08 pm
just done all that and it's made no difference. :-(

Can you do me a favour and download the attached file. I know all phoenix settings will reset because its a demo, but see if you can use the attached file to simulate with the default liquid settings and get motion blur. This will at least determine if something is going wrong with the file. I cannot get motion blur to work at all with this max file.

thanks
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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby paride4331 » Tue Jun 06, 2017 7:53 am

paride4331 Tue Jun 06, 2017 7:53 am
Hi darkline,
Octane 3dsMax plugin works well, just having to consider Units of measurement.
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Paride
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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby darkline » Thu Jun 08, 2017 10:03 am

darkline Thu Jun 08, 2017 10:03 am
Thank Paride,

Then I'm lost, it works sometimes for me, but not others, even when following the same steps each time. Maybe I'll reinstall max2014 completely.
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Re: Phoenix FD 3.0 particle usage with Octane plugin 4.33

Postby darkline » Fri Jun 09, 2017 3:00 pm

darkline Fri Jun 09, 2017 3:00 pm
Hi Paride,

how do I apply an octane material to the wetting or wet map in the liquid?
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