Hello!
I am using Max 2018, latest stable build plugin 3.06.4 - 4.39, latest Phoenix build.
Just asking for some guidance, I am sure I am missing something, like a scatter map or something. (or might it be a bug?...)
In PhoenixFD fire object preset, on the default VRAY max render getting just the ball and fire emission, but on Octane getting the volume radiating/filling the whole container 'box'.
Any thoughts how to reduce that / purposefully create that, tried tweaking different things couldn't get the box to go away without reducing the intensity of the whole thing (primitive sphere and flame).
If I set Emission scale to 1.0, it is just a white volume box, and the more I lower it all uniformly fades to 0. The volume container is always visibly present.
Contrast that to this cloud one, the box isn't filled with a grey haze, just the actual volume shape. It must be a power setting somewhere, but don't know.
Thx and Regards!
-Notiusweb
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise