I know there is a topic regarding phoenix already although the execution is still somewhat vague and the latest test release does not give much information. Does the most recent Max Octane plugin work with Phoenix 3.0 beyond liquids? I have played with the trial version a bit but liquid sims are the only thing I have been able to render as they are a mesh. If there is a method of getting smoke/fire to work through phoenix with octane does it need to be exported as a .vdb and re-imported? Is that currently possible? Different programs but this promo with Houdini & Octane looks like everything is done directly through the viewport which would be amazing with phoenix: https://www.youtube.com/watch?v=UJWH0LhV3f8
Tl:dr: I need to start learning Houdini but can I get my sweet explosions & bunny clouds done with phoenix 3.0 to work with Octane 3ds Max? Thanks!