true mixing of light ?

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Re: true mixing of light ?

Postby Goldisart » Wed Apr 19, 2017 2:44 pm

Goldisart Wed Apr 19, 2017 2:44 pm
what do you say at the expense of AMD may be worth the wait - have information for how long ? I can buy two 1080 :) and even more what they say about AMD ? when will support and whether to consider a more powerful card from AMD or wait for a miracle and buy the 1080
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Re: true mixing of light ?

Postby Goldisart » Wed Apr 19, 2017 2:52 pm

Goldisart Wed Apr 19, 2017 2:52 pm
we are all about the statics say) what will happen with animation ------ just bake no other choice-or would be sooooo expensive movie ... then I would use 100 percent of another render
.........
and then 5 cards 1080 will not help to solve the issue
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Re: true mixing of light ?

Postby Goldisart » Wed Apr 19, 2017 3:33 pm

Goldisart Wed Apr 19, 2017 3:33 pm
visible - unvisible
///////////////////////////////
in a physically correct light render much faster --- when you hide the light fails

....
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Re: true mixing of light ?

Postby paride4331 » Thu Apr 20, 2017 9:45 am

paride4331 Thu Apr 20, 2017 9:45 am
Hi Goldisart,
Octane render SA use only emitters map, my advice is to use geometries with emitter map Instead of the octanelights,
it allows to use all features as well.
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Re: true mixing of light ?

Postby Goldisart » Fri Apr 21, 2017 9:51 am

Goldisart Fri Apr 21, 2017 9:51 am
I do not understand - the translator writes is pointless
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Re: true mixing of light ?

Postby paride4331 » Fri Apr 21, 2017 1:06 pm

paride4331 Fri Apr 21, 2017 1:06 pm
Hi Goldisart,
I recommend using geometries with emitter instead of OctaneLight.
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