I must be missing something but I try desperately to do some SSS with Octane 3 on Max 2014 without any success.
I followed all the steps of the manual https://docs.otoy.com/#3ds-max-v3-using ... ce-mediums and the only result is a glass-looking marterial.
(I'm in PMC with a specular material on teapots and cubes on a plane)
And playing with the parameters (transmission, density, absorption) seems to do just nothing! Why?
And documentation says different things at different places :
Should I set reflection to a high or low value?
Should i set directly the transmission's value or use a "float texture" node?
And all the tutorials are for C4D or standalone wich dont work the same way. It's just driving me crazy!
Is there any 3DS Max Scattering tuto somewhere?