Hello dear Octaners!
I have a rather general question. I started working on visualisation for a big project, consisting of 15 residential blocks (10 to 15 stories with all window profiles etc detailing). The model actually not very big in policount, 1 200 000 something. But this is without any vegetation and landscaping.
When I start working on vegetation, I am aware the model will become very croweded and heavy. I previously did a project half this big and while testing were going fine, in the final stages, with all heavy geometry like trees cars etc, it started crashing frequently and even some copies got corrupted and didnt render at all. Because of project times, I couldnt test and find out the reasons. I had to divide the model into smaller pieces, render seperately and combine back in postproduction phase. But I am aware of awsome projects with thousands of trees...
So my question is, how is it possible? What would be suggestions to avoid crashes, to ensure some level of stability? What is the dangerous limit for polycount or maybe object number in the scene? What may cause heavy scenes to get corrupted?
My system is: 2 x GTX 980 Ti, 32 GB ram, i7 5820K