Gradient map (like the default 3ds)

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Gradient map (like the default 3ds)

Postby masterfx » Fri Apr 07, 2017 4:09 pm

masterfx Fri Apr 07, 2017 4:09 pm
I want to create animated gradient maps with octane with fractal and turbulence (same as how 3ds default) to simulate something burning away for use in my compositing package. It seems to me there is nothing within the Octane maps to accomplish this? I have been having to do this with mental ray separately. In short, a linear white gradient wipe from A to B with animated fractals on the edge to simulate burning.

Thanks!
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Re: Gradient map (like the default 3ds)

Postby paride4331 » Mon Apr 10, 2017 1:15 pm

paride4331 Mon Apr 10, 2017 1:15 pm
Hi masterfx,
could you kindly share a reference about this?
Regards
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Re: Gradient map (like the default 3ds)

Postby coilbook » Thu Apr 13, 2017 12:08 am

coilbook Thu Apr 13, 2017 12:08 am
Add octane greyscale image map and where it says standard map slot add default 3ds max gradient.
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Re: Gradient map (like the default 3ds)

Postby nildoe » Fri Apr 14, 2017 4:00 am

nildoe Fri Apr 14, 2017 4:00 am
Thanks Coilbook...lol I have been wanting to use std maps for quite a while and now always overlooked that slot! :)... is there any drawback to using it in terms of rendering speed?
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Re: Gradient map (like the default 3ds)

Postby coilbook » Fri Apr 14, 2017 3:09 pm

coilbook Fri Apr 14, 2017 3:09 pm
nildoe wrote:Thanks Coilbook...lol I have been wanting to use std maps for quite a while and now always overlooked that slot! :)... is there any drawback to using it in terms of rendering speed?


No It works great and fast . I found out about it recently too. I am hoping soon we can use all vray maps the same way
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