Hi Everyone,
Been having an issue as of late whenever I am updating the viewport on an animated sequence octane takes a very long time "Updated Nodes" before refreshing. This also extends into any actual animated renders as it seems before rendering each frame octane needs to collect the same nodes over and over. Scenes with rayfire where I am often having million+ poly count take absolutely forever as a result. Comparing this to fstorm or redshift I am seeing the viewport update in half the time or less compared to octane.
Never seemed to have encountered this issue in previous versions but the last couple of updates I have noticed collecting nodes is really slowing down the process dramatically. Something I am missing or has this always been around? Thanks for any help.