How to make fog on 3DSMax?

Forums: How to make fog on 3DSMax?
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

Re: How to make fog on 3DSMax?

Postby paride4331 » Thu Apr 06, 2017 10:38 am

paride4331 Thu Apr 06, 2017 10:38 am
Hi,
2014 attached
Ragrds
Paride
Attachments
01_2014.rar
(1.78 MiB) Downloaded 196 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: How to make fog on 3DSMax?

Postby Fabrice » Thu Apr 06, 2017 11:48 am

Fabrice Thu Apr 06, 2017 11:48 am
Yeah it's a trick.
But it lacks some god rays :)
Thanks Paride.
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
Fabrice
Licensed Customer
Licensed Customer
 
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Re: How to make fog on 3DSMax?

Postby thekwen » Fri Apr 14, 2017 3:26 pm

thekwen Fri Apr 14, 2017 3:26 pm
Alpha seems not to work with this solution.
Also it seems not possible to have fallof on borders.

Sorry but without that two options this solution is useless in production.
Still waiting to have what otoy sold us ...

Kwen
thekwen
Licensed Customer
Licensed Customer
 
Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

Re: How to make fog on 3DSMax?

Postby paride4331 » Tue Apr 18, 2017 9:21 am

paride4331 Tue Apr 18, 2017 9:21 am
Hi thekwen,
about fog with alpha you should use the subsurface layer scatering.
To work with falloff, you should create a mixmaterial adding a material such as fog, without medium and adding falloff map in opacitiy.
Regards
Paride
Attachments
02.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: How to make fog on 3DSMax?

Postby thekwen » Wed Apr 19, 2017 9:21 am

thekwen Wed Apr 19, 2017 9:21 am
Thx paride but as i already said, tell us what u need we'll tell you how to dispense from it,
Seriously, such a heavy process fo a simple volumetric light ?
This is not productive ! i can do it faster and better with scanline ...
If i was doing 3D for fun ok but it's not my case.

Please just make work the software we buy.

Kwen
thekwen
Licensed Customer
Licensed Customer
 
Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

Re: How to make fog on 3DSMax?

Postby coilbook » Wed Apr 19, 2017 6:14 pm

coilbook Wed Apr 19, 2017 6:14 pm
i know it might be off topic but can we have better quality VDBs rendering. it is just very very noisy even with hi samples. Can we have sample spinner for VDBs inside medium materials? maybe octane can send more samples towards VDB and less around it
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: How to make fog on 3DSMax?

Postby paride4331 » Thu Apr 20, 2017 7:38 am

paride4331 Thu Apr 20, 2017 7:38 am
Hi coilbook,
Adaptive Sampling is perfect for that, it do exactly what you want.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: How to make fog on 3DSMax?

Postby acc24ex » Tue May 09, 2017 6:20 pm

acc24ex Tue May 09, 2017 6:20 pm
managed to do something like this with the above file - added faloff on the opacity channel on top of all of this.. that dispersion around the edges is the key - I tried getting the same result through the scatter node, but didn't appear to be achievable.. - it's slower with the alpha channel on

..basically it is a huge pain in the ass to do anything with volumetrics, it seems something is achievable through this cone/sss technique - only it will go through the geometry (maybe if the volume detects and automatically booleans the cone with any geometry it touches.. can be achieved - or - some workaround the octane team could do inside the 3dmax plugin).. like at least it can behave like a post effect, or create some fake volumetric light.. or bring us example scenes with usable setups to analize from..

- BTW check this one for volumetric photos just cause it's nice: https://vizkultura.hr/izgubljena-noc/

lamp.jpg
[size=85]3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
User avatar
acc24ex
Licensed Customer
Licensed Customer
 
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia

Re: How to make fog on 3DSMax?

Postby paride4331 » Wed May 10, 2017 12:57 pm

paride4331 Wed May 10, 2017 12:57 pm
Hi acc24ex,
You're right but with Adaptive sample and expected exposure, sss calculation is helped, time is very optimized.
About blurred edges, a system might have a bit geometry larger than your beam of light.
Attachments
03.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: How to make fog on 3DSMax?

Postby coilbook » Wed May 10, 2017 3:35 pm

coilbook Wed May 10, 2017 3:35 pm
i wish we just had an option volume lights on under octane light properties like vray has
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm
Previous

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 14 guests

Fri Apr 19, 2024 11:12 pm [ UTC ]
cron