export 3dsmax to standalone. Problem camera and shaders

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export 3dsmax to standalone. Problem camera and shaders

Postby finkaboutit » Thu Mar 30, 2017 3:33 pm

finkaboutit Thu Mar 30, 2017 3:33 pm
Hello,
I have some trouble with the 3dsmax to standalone workflow.
First i see the 3dsmax renders are less sharp than octane standalone render. On the same scene. Weird. [EDIT: It was due to camera settings changes between max and standalone]
So i decide to export my scene to standalone, for better results.

My first problem i encountered is about the camera.
When importing to standalone, the camera lose parameters pins. I can't set up my dof, fov or anything else.

The second problem is about shaders.
The names of my nodes disappear. I have a lot of nodes named "glossy material".. How i can do to refine my shaders ? impossible to retrieve all my shaders. I have hundreds of meshes.
A second problem appears about shaders, my animations disappear too. i used a float texture into 3dsmax to set the amount of the "mix material".
I try a lot of different nodes, but none of them are keeping animations.
How can i do to keep my scene like i have into 3dsmax.

A last question about importing from max to standalone.
How can i set up the frame range of an "abc" ?
I need to synchronize differents "abc" and all of them are imported at 0 frame.

I don't understand the 3dsmax to standalone workflow, we did the same from Cinema 4D and it works quite fine, how is that possible ?

Thanks a lot.

G.
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Re: export 3dsmax to standalone. Problem camera and shaders

Postby paride4331 » Thu Mar 30, 2017 11:42 pm

paride4331 Thu Mar 30, 2017 11:42 pm
Hi finkaboutit,

My first problem i encountered is about the camera.
When importing to standalone, the camera lose parameters pins. I can't set up my dof, fov or anything else.

at this time 3dsMax exports to SA with the camera inside .abc and no way to have settings such as DOF, fov etc.
if you want a fully editable camera, you have to create a new camera in SA.


The second problem is about shaders.
The names of my nodes disappear. I have a lot of nodes named "glossy material".. How i can do to refine my shaders ? impossible to retrieve all my shaders. I have hundreds of meshes.
A second problem appears about shaders, my animations disappear too. i used a float texture into 3dsmax to set the amount of the "mix material...."

about this issue, I will send it to the developers.

How can i set up the frame range of an "abc" ?
I need to synchronize differents "abc" and all of them are imported at 0 frame.

attached screenshot

Regards
Paride
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Re: export 3dsmax to standalone. Problem camera and shaders

Postby finkaboutit » Fri Mar 31, 2017 8:19 am

finkaboutit Fri Mar 31, 2017 8:19 am
Hi Paride,
And thank you again about your answer ;).
I understand that the 3dsmax to standalone workflow is not really yet fully professionnally implemented and effective. I hope it will be soon.

About abc sync, i meant sync into standalone. I already exported my animations from max.
I will precise you the situation.

first, i export my car animation of my full timeline (all my sequence, it contains numbers of different takes. // frames from 0 to 600)
Then, i export my cameras animations ( only frames from 100 to 160 for example)
I import car animation into standalone, the frame range is beginning to frame 0 (everything is normal), but the cameras are also imported to the frame 0 and not from frame 100 to 160.
How can i resync abc containing my camera, please ?
Do i need to export camera from 0 to 160 to synchronize it or is there any other issue to time offset them ? (saddly, this solution is not good in every case and force me to export hundreds of unusefull frames of hundreds of meshes)

Thanks again ;).

G.
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Re: export 3dsmax to standalone. Problem camera and shaders

Postby paride4331 » Fri Mar 31, 2017 10:08 am

paride4331 Fri Mar 31, 2017 10:08 am
Hi finkaboutit,
unfortunately it is not possible to export .abc from 100 to 160 because there is not a parameter "start from..." in .abc file.
the workaround is to export your animated camera from frame 0 to 600 and then render it from 100 to 160.
Regards
Paride
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Re: export 3dsmax to standalone. Problem camera and shaders

Postby suvakas » Fri Mar 31, 2017 10:17 am

suvakas Fri Mar 31, 2017 10:17 am
Just to add something here.. Strangely, on my system standalone renders almost twice as fast as Max plugin.
I always render my animations in standalone. Does anyone know the reason?

Suv
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Re: export 3dsmax to standalone. Problem camera and shaders

Postby finkaboutit » Fri Mar 31, 2017 4:17 pm

finkaboutit Fri Mar 31, 2017 4:17 pm
Thanks Paride.
It was i thought. I'm a little bit disappointed about that.
For me, the 3dsmax plugin version is not really complete. There is too much things are impossible to do.
And there is a lot of bugs.
c4d version is working well, but 3dsmax version is not fully professionnal. It's a "for some case" renderer.
I hope they will improve this version soon.
For now, i think it's expansive compared to fully functional c4d plugin version.
I'm losing too much time to looking for issues to troubles due to bugs or incompatibility with max.

Thanks again, i will waiting for a better upgrade.

g.
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Re: export 3dsmax to standalone. Problem camera and shaders

Postby finkaboutit » Fri Mar 31, 2017 4:28 pm

finkaboutit Fri Mar 31, 2017 4:28 pm
suvakas wrote:Just to add something here.. Strangely, on my system standalone renders almost twice as fast as Max plugin.
I always render my animations in standalone. Does anyone know the reason?

Suv


Hello Suv,
have you the same settings in max and standalone ?
I really would render my scene twice as fast too ;)

Can you tell me if you have any troubles with some features ?
Have you the same problems like me ? (no texture node animation export, can't control parameters into cameras, camera settings not similar, etc..)

Thanks ;).

G.
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Re: export 3dsmax to standalone. Problem camera and shaders

Postby paride4331 » Mon Apr 03, 2017 10:30 am

paride4331 Mon Apr 03, 2017 10:30 am
Hi suvakas,
Are you talking about the evaluation phase, or total samples calculation render time?
Regards
Paride
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