Hello,
I have some trouble with the 3dsmax to standalone workflow.
First i see the 3dsmax renders are less sharp than octane standalone render. On the same scene. Weird. [EDIT: It was due to camera settings changes between max and standalone]
So i decide to export my scene to standalone, for better results.
My first problem i encountered is about the camera.
When importing to standalone, the camera lose parameters pins. I can't set up my dof, fov or anything else.
The second problem is about shaders.
The names of my nodes disappear. I have a lot of nodes named "glossy material".. How i can do to refine my shaders ? impossible to retrieve all my shaders. I have hundreds of meshes.
A second problem appears about shaders, my animations disappear too. i used a float texture into 3dsmax to set the amount of the "mix material".
I try a lot of different nodes, but none of them are keeping animations.
How can i do to keep my scene like i have into 3dsmax.
A last question about importing from max to standalone.
How can i set up the frame range of an "abc" ?
I need to synchronize differents "abc" and all of them are imported at 0 frame.
I don't understand the 3dsmax to standalone workflow, we did the same from Cinema 4D and it works quite fine, how is that possible ?
Thanks a lot.
G.