Shadow pass

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Shadow pass

Postby ramone163 » Thu Mar 30, 2017 11:15 am

ramone163 Thu Mar 30, 2017 11:15 am
I have scene with Sun Light, and I want to save object+shadow on transparency background.
How to render clean shadow without AO?
Attachments
shadow-3.jpg
Another example. Why it is not 100% black here?
shadow-2.jpg
Shadow pass (contrast in photoshop to show what i mean) Why i have this "AO" around the shadow?
shadow-1.jpg
Shadow pass
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Re: Shadow pass

Postby paride4331 » Thu Mar 30, 2017 12:23 pm

paride4331 Thu Mar 30, 2017 12:23 pm
Hi ramone163,
you have to use "alpha channel" Kernel setting and "shadow catcher" for cast shadows (in spread material).
About those concentric circles, check your scale units and the value of epsilon-ray.
The ray epsilon is the distance to offset new rays so they do not intersect with the originating_server geometry.
If the scale of your scene is too large, precision artifacts in the form of concentric circles may appear.
In That case, Increasing the ray can make epsilon These artifacts disappear.
In general, using high density meshes, the default "Ray Epsilon" of 0001 can be used. E.g. A "rayepsilon" of 0075 = 7.5cms.
Regards
Paride
Attachments
alpha.zip
(108.11 KiB) Downloaded 320 times
alpha.jpg
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Re: Shadow pass

Postby ramone163 » Thu Mar 30, 2017 12:33 pm

ramone163 Thu Mar 30, 2017 12:33 pm
"alpha channel" + "shadow catcher"
Attachments
shadow-6.jpg
Still have AO around the shadow
shadow-5.jpg
"alpha channel" + "shadow catcher"
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Re: Shadow pass

Postby paride4331 » Thu Mar 30, 2017 1:21 pm

paride4331 Thu Mar 30, 2017 1:21 pm
Hi ramone163,
there may be a minimum of gray with AO 0.01 but your seems too much.
have you turned off the vignetting?
Paride
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Re: Shadow pass

Postby ramone163 » Thu Mar 30, 2017 1:40 pm

ramone163 Thu Mar 30, 2017 1:40 pm
Vignetting is OFF.
How to make AO 0.0?
And why AO in SHADOW pass also?

paride4331 wrote:Hi ramone163,
there may be a minimum of gray with AO 0.01 but your seems too much.
have you turned off the vignetting?
Paride
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
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Re: Shadow pass

Postby paride4331 » Thu Mar 30, 2017 1:58 pm

paride4331 Thu Mar 30, 2017 1:58 pm
Hi ramone163,
0,01 is max in 3dsMax plugin and in Octane SA is 0 but this issue is like 0,01.
This issue you would have with shadow and black shadow pass too.
Perhaps new shadow pass (Octane SDK 3.06 Test 4) could solve it, but 3dsMax plugin is 4.30 - 3.05 now, and 4.31 - 3.06 (TEST) is SDK Test 3.
Paride
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Re: Shadow pass

Postby ramone163 » Thu Mar 30, 2017 2:23 pm

ramone163 Thu Mar 30, 2017 2:23 pm
In Octane SA 3.06 Test 4 new shadow pass works fine, but not in 3ds max.
Hope they fix it.
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