Viewport Texture Quality & Light Previews

Forums: Viewport Texture Quality & Light Previews
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

Viewport Texture Quality & Light Previews

Postby richardyarlett » Wed Mar 29, 2017 2:58 pm

richardyarlett Wed Mar 29, 2017 2:58 pm
I know I was the guy always complaining about the textures not displaying correctly in the working 3dsmax viewport, and now that is "fixed" to a point, I am happy. However the actual quality of those preview textures is TERRIBLE compared to any other renderer, like just basic scanline or vray. See the comparison below. The problem is that sometimes the quality of the preview textures is so low res and junked, that I cannot actually work with a client to show good previews. I have to actual render just to show them the textures. Is there something that you can do to improve this ?

Also why can't we preview the OCTANE lights in 3dsmax working viewport the same way we can with VRAY or STANDARD lights, showing actual illumination, shadow, falloff etc ?

Octane is a great rendering engine, but has a bad preview system in the actual working 3dsmax windows.

Thanks
Richard
Attachments
resolution.png
richardyarlett
Licensed Customer
Licensed Customer
 
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Re: Viewport Texture Quality & Light Previews

Postby paride4331 » Wed Mar 29, 2017 8:31 pm

paride4331 Wed Mar 29, 2017 8:31 pm
Hi richardyarlett,
for now you could increase the preview textures in viewport configuration.
Regards
Paride
Attachments
view.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: Viewport Texture Quality & Light Previews

Postby richardyarlett » Wed Mar 29, 2017 11:50 pm

richardyarlett Wed Mar 29, 2017 11:50 pm
It is already at maximum at 8000. It makes no difference with hardware preview, and even in software preview, Octane is not supported so it makes no difference.
richardyarlett
Licensed Customer
Licensed Customer
 
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Re: Viewport Texture Quality & Light Previews

Postby Goldisart » Fri Mar 31, 2017 8:04 am

Goldisart Fri Mar 31, 2017 8:04 am
Yes, but he didn't answer the most important thing that texture display in the viewport you need to perform two actions the first action is to increase the quality of the textures in the max as advised and the most important to increase the display quality of the texture in the octane render

....
Attachments
2017-03-31_11-04-08.jpg
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: Viewport Texture Quality & Light Previews

Postby paride4331 » Fri Mar 31, 2017 8:43 am

paride4331 Fri Mar 31, 2017 8:43 am
Hi Goldis,
Yes, sometimes erroneously it assumed to be obvious..
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 15 guests

Thu Apr 25, 2024 11:29 am [ UTC ]