Backburner and network rendering

Forums: Backburner and network rendering
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Re: Backburner and network rendering

Postby Morevision » Tue Mar 21, 2017 8:34 pm

Morevision Tue Mar 21, 2017 8:34 pm
Hi Paride,

Thanks for reply!
As request it would be really great to have solution from Otoy for Backburner use. The way it works in Cinema 4D - Octane plugin uses native instrument for render queue with support of Network rendering.
Batch render is ok for stills but it's a pain for sequences and large amount of different scenes to be rendered. Of cause, everything could be solved by installing additional graphic cards. But currently it's not affordable solution.

regards,
Andrew
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Re: Backburner and network rendering

Postby paride4331 » Wed Mar 22, 2017 11:06 am

paride4331 Wed Mar 22, 2017 11:06 am
Hi Morevision,
you should be able to use your computer with backburner as master/slave simultaneously and Octane render network to connect other GPU's.
Paride
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Re: Backburner and network rendering

Postby Morevision » Mon Mar 27, 2017 8:28 am

Morevision Mon Mar 27, 2017 8:28 am
Hi Paride,

Thanks for explanation and help!
Still looking forward for backburner solution with use of network graphics cards. Or anything else working that way.

regards,
Andrew
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