Viewport - Animated texture

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Viewport - Animated texture

Postby stir » Wed Mar 01, 2017 1:15 pm

stir Wed Mar 01, 2017 1:15 pm
Hey

Is there a way to get Octane to display animated texture in the viewport

I have attached here a little viewport preview.
Where the left Cat is a Octane diffuse material with the animated texture in the Diffuse.
And right is a standard material with the same animated texture in the diffuse slot.

Standard material updates fine in the viewport while the octane one aint.

i have also tried applying the animated texture in the "standard texture slot" in the octane material.

Any ideas?



Side note:
I am using 3ds max 2016
Octane 3.04.3
Octane 3ds max plugin 4.25 and tried the latest 4.30
windows 10 x64

Cheers
-Mats
Attachments

[ Play Quicktime file ] cat_texture.mov [ 554.93 KiB | Viewed 3846 times ]

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Re: Viewport - Animated texture

Postby paride4331 » Wed Mar 01, 2017 2:47 pm

paride4331 Wed Mar 01, 2017 2:47 pm
Hi stir,
I have attached a .max file. Could you try it?
Regards
Paride
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test.zip
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Re: Viewport - Animated texture

Postby Goldisart » Sun Mar 05, 2017 9:54 am

Goldisart Sun Mar 05, 2017 9:54 am
use the sequence of pictures in the material, then there will be caching
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Re: Viewport - Animated texture

Postby stir » Wed Mar 08, 2017 1:46 pm

stir Wed Mar 08, 2017 1:46 pm
paride4331 wrote:Hi stir,
I have attached a .max file. Could you try it?
Regards
Paride



Thanks for helping.

But sadly, its the same issue in that max file.
The texture don't animate in the viewport :(


Goldisart wrote:use the sequence of pictures in the material, then there will be caching


If you are talking about the "sequence" checkbox when picking your bitmaps, then yes. Thats ofcource checked :)




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Re: Viewport - Animated texture

Postby paride4331 » Wed Mar 08, 2017 2:18 pm

paride4331 Wed Mar 08, 2017 2:18 pm
Hi stir,
It runs, i just made a test video
regards
Paride
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Re: Viewport - Animated texture

Postby stir » Thu Mar 09, 2017 9:39 am

stir Thu Mar 09, 2017 9:39 am
Ye it works in the "Active render"

But my problem is that it doesn't work in the viewport. The actual viewport where you model and animate and all that stuff.
And when it doesn't work in the viewport then it doesnt work in the "viewport preview" aka "playblast"

Just find it a bit strange since all other render engines i have tried are able to.
in Octanes defence they are CPU renders (Vray, corona, maxwell, scanline and mentalray)

So maybe it has to do with how Octane shaders are build because of the gpu .

anyways, thanks for trying :)

-Mats
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Re: Viewport - Animated texture

Postby Goldisart » Thu Mar 09, 2017 11:51 am

Goldisart Thu Mar 09, 2017 11:51 am
use the sequence of pictures in the material, then there will be caching !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: Viewport - Animated texture

Postby paride4331 » Thu Mar 09, 2017 12:09 pm

paride4331 Thu Mar 09, 2017 12:09 pm
Hi stir,
What do you need to have it in 3dsMax viewport is Octane render is real time?..
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Re: Viewport - Animated texture

Postby stir » Thu Mar 09, 2017 12:33 pm

stir Thu Mar 09, 2017 12:33 pm
One reson is when we need to render out a quick preview to client, just to get a go on the animation, layout and things like that.
This scene as it is now will take 3min for each frame to render.

At 1280p resolution, 15samples.
Since the samples and resolution is so low its abvious that it is the scene calculation that takes the majority of the time at this point.

Rendering out a viewport preview takes no more then a second each frame.
So you can clearly see benefits on using viewport preview aka playplast instead of trying to render it out.

You have the active render ofcource, but that cant output the animation to be sendt to a client.



It also just feels better to have it display correctly in the viewport.
It feels a bit cumbersom to need to open and keep the active render running at all times.



-Mats
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Re: Viewport - Animated texture

Postby paride4331 » Thu Mar 09, 2017 1:49 pm

paride4331 Thu Mar 09, 2017 1:49 pm
Hi stir,
I see, I do not know about your animation details and Kernel settings, if you only need images to something like a storyboard,
you could use DL+AO, reduce to 1 spec depth, depth diff, glossy dept and increase them as you need step by step; max paral sample as you can.
This could significantly reduce the time of your render.
I hope to be an help
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Paride
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