paride4331 wrote:Hi Guys,
confirmed my initial theory, the problem is self-shadowing due to too coarse geometry or too small ray epsilon.
You have to either decrease the triangle size by subdividing the sphere higher or to increase the ray epsilon.
then:
https://render.otoy.com/forum/posting.php?mode=reply&f=27&t=59415#pr304147
Regards
Paride
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