half months and were waiting for the same bugs)
1)Wind !!!!
tester! I have already worn out you throw scene
the scene with the wind here! HERE!
five months! Five months I'm waiting for this patch
https://cloud.mail.ru/public/LAyA/fTeZjDmaT VIDEO v3.05 - 4.29 [STABLE] NOT WORK
https://cloud.mail.ru/public/LDbT/BXMMuWojM VIDEO v2.26 .1 [STABLE] WORK
https://cloud.mail.ru/public/EMZc/xwqR72jZ3 scene 3ds max 2014
2) added color AO AO ambient texture (OctaneRender™ Standalone 3.04)
viewtopic.php?f=24&t=56856
We added a new texture pin "AO ambient texture" to the direct lighting kernel node, which allows you to specify an ambient occlusion texture which will then be used for the AO calculation instead of the environment. If the pin is not connected, the environment is used instead (as before). This is useful to get rid of the blue tint on white walls caused by the blue sky (top: no AO ambient texture, bottom: white AO ambient texture):
3) Don't works movable proxy for particles when particles deletes from scene.
Don't works animated bitmap "Syns Frame to Particle Age" with particles.
viewtopic.php?f=81&t=54113
4) camera disappear in the viewport
5) voxelization slow
6) re-design Live BD ( SIGERSHADERS V-Ray Material Presets Pro )
https://www.youtube.com/watch?v=-qc48oeR0Ts
7) the ability to start rendering the animation in the dynamic viewport, as it was in the 1.0-2.0 (Karba) This allows you to do the job, if the standard frame buffer will fail