Proper Composite Material Conversion

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Proper Composite Material Conversion

Postby djropi » Fri Dec 23, 2016 1:08 am

djropi Fri Dec 23, 2016 1:08 am
Hello Everyone,

This is a follow up to one of my previous posts regarding some issues converting an evermotion model pack into octane: viewtopic.php?f=27&t=56222&p=288408&hilit=evermotion#p288408

After a series of emails with evermotion the best solution seemed to be individually converting the composite material into mix which octane does not do automatically. For the volume of models this was going to be somewhat time consuming so I put it on the back-burner. Out of curiosity I decided to try the fstorm conversion tool in the free alpha version and to my surprise it worked without a hitch in one click. As we have some new developers working on the Max plugin I was hoping this issue may be addressed relatively soon in a new update. Images attached below which show Vray CPU, Vray-RT, Fstorm & the final image is octane. Thank you and if there is a way of converting composite textures easily to octane I am up for suggestions. Currently using the most up-to-date stable release of octane & max plugin.
Attachments
VrayCpu1.jpg
VrayGpu1.JPG
Fstorm1.JPG
Fstorm2.JPG
Octane1.JPG
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Re: Proper Composite Material Conversion

Postby mbetke » Fri Dec 23, 2016 7:15 am

mbetke Fri Dec 23, 2016 7:15 am
Indeed octane material conversion is a bit left behind compared to FStorm. There is a lot of manual work needed to convert more difficult materials. I think it will not change.
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Re: Proper Composite Material Conversion

Postby Goldisart » Fri Dec 23, 2016 8:53 am

Goldisart Fri Dec 23, 2016 8:53 am
:D good answer
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Re: Proper Composite Material Conversion

Postby djropi » Fri Dec 23, 2016 7:31 pm

djropi Fri Dec 23, 2016 7:31 pm
Hopefully not the official response ;) .

Well this is a bit awkward... Decided to try a free script for converting vray materials to redshift inside 3ds max from this post: https://www.redshift3d.com/forums/viewthread/8212/

Guessed it, worked flawlessly in one click. So octane is the only one that does not seem to convert composite textures properly. There may be more to the puzzle than I am realizing but if one guy could develop and post a free script for redshift which only came out for Max this year I am hopeful a fix could be done very soon. Looks as if we may not be receiving any test builds in the future but if something is in development perhaps this could be bundled in for a stable release? Thank you again to the octane team for all your hard work and open for any possible solutions in the meantime.
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Redshift1.JPG
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Re: Proper Composite Material Conversion

Postby mark0spasic » Sat Dec 24, 2016 10:57 am

mark0spasic Sat Dec 24, 2016 10:57 am
Vray has biggest amount of users in 3dsmax and also there is biggest amount of 3d models with vray materials, so Octane for max needs to have best possible converter to be on par with other renders.
I remember that Azen promised us better converter. :roll:
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Re: Proper Composite Material Conversion

Postby Goldisart » Sat Dec 24, 2016 12:14 pm

Goldisart Sat Dec 24, 2016 12:14 pm
:D good answer
( and Octane until today in the SWAMP )

the conversion of the materials ... all we have to edit the hands .... :) hands hands hands
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