PASS render

Forums: PASS render
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

PASS render

Postby Goldisart » Thu Dec 15, 2016 6:44 am

Goldisart Thu Dec 15, 2016 6:44 am
hi very easy to work with layer reflection but here's the question ... I do not have one pass for realism Light pass I have generated the flare and if I can control them on the object in the reflection I can no longer do.... Your thoughts.... Using ONLY LAYER REFLECTIONS !!!!
Attachments
2016-12-15_10-06-05.png
2016-12-15_09-40-00.png
2016-12-15_09-34-33.png
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: PASS render

Postby Goldisart » Thu Dec 15, 2016 7:09 am

Goldisart Thu Dec 15, 2016 7:09 am
I asked the question only by the fact that you can turn off and recalculate the second time the animation ... and get what I want using again Light pass //// but I want to make everything in 1 render

...............
using this method, I have twice rendered the animation ... that would take control of the light in the reflection
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: PASS render

Postby Goldisart » Thu Dec 15, 2016 9:25 am

Goldisart Thu Dec 15, 2016 9:25 am
I have to do 2 render ... you can invert enable also passes to 1 pass ?
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: PASS render

Postby Goldisart » Thu Dec 15, 2016 9:42 am

Goldisart Thu Dec 15, 2016 9:42 am
to revise and make more flexible and convenient in work which allows all the layers to render 1 render
Attachments
2016-12-15_12-42-05.png
2016-12-15_12-42-05.png (3.79 KiB) Viewed 3981 times
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: PASS render

Postby Goldisart » Thu Dec 15, 2016 9:54 am

Goldisart Thu Dec 15, 2016 9:54 am
+ as an option to make a quick
Attachments
2016-12-15_12-53-41.png
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: PASS render

Postby paride4331 » Thu Dec 15, 2016 1:47 pm

paride4331 Thu Dec 15, 2016 1:47 pm
Hi Goldis,
All outcome are dependent on the scene, lights, materials, post effects.
post effect are not into reflections and reflections change from shader to shader.
The flare effect is not an reflection light effect but a distortion in video camera lenses.
Around selective zdepth, simply adjust the object ID
Regards
Paride
Attachments
beaut.jpg
refl.jpg
post.jpg
beauty2.jpg
refl2.jpg
zdepth.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: PASS render

Postby Goldisart » Thu Dec 15, 2016 1:59 pm

Goldisart Thu Dec 15, 2016 1:59 pm
I start from the environment in the first place I have metal for him in the first place is the light and the environment is the only way to make it so that we could remove the environment from the floor
2016-12-15_16-56-37.png

2016-12-15_16-57-05.png

2016-12-15_16-58-06.png

2016-12-15_16-58-38.png
Attachments
spot.rar
(67.06 KiB) Downloaded 204 times
Last edited by Goldisart on Thu Dec 15, 2016 2:12 pm, edited 1 time in total.
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: PASS render

Postby Goldisart » Thu Dec 15, 2016 2:06 pm

Goldisart Thu Dec 15, 2016 2:06 pm
I manage through the layer but I need to do two render layer invert layer

2 times more time to render
2 times more time to render
2 times more time to render
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: PASS render

Postby Goldisart » Thu Dec 15, 2016 2:08 pm

Goldisart Thu Dec 15, 2016 2:08 pm
I would be happy to work standard but you have no way to turn off environment with individual objects

...
YEAH I get AROUND physics ..... but our world is not perfect :) like me
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Re: PASS render

Postby Goldisart » Thu Dec 15, 2016 2:17 pm

Goldisart Thu Dec 15, 2016 2:17 pm
this feature I will not help

Yes, and this is exactly the case for this render I'm unsure that it is necessary for all but I would not like 2 times to do a render
Attachments
2016-12-15_17-16-31.png
User avatar
Goldisart
Licensed Customer
Licensed Customer
 
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am
Next

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 11 guests

Thu Mar 28, 2024 12:28 pm [ UTC ]