Problem with instances in Max

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Problem with instances in Max

Postby Tharso » Mon Oct 17, 2016 11:15 pm

Tharso Mon Oct 17, 2016 11:15 pm
Hi,

I saw this video - https://www.youtube.com/watch?v=n3lhmsYNM4c - and when I try to do the same I get 2gb of memory used with 3.7 million polygons. Just duplicating instances.
I have one gtx 980ti and one 680 = 4gb of memory. Please someone can help me? I am using the last version of the plugin.

Thanks
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Re: Problem with instances in Max

Postby HHbomb » Tue Oct 18, 2016 6:34 am

HHbomb Tue Oct 18, 2016 6:34 am
Hi, I don't do a test for this, but it seems that the last versions are more memory hungry than before when using instances.
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Re: Problem with instances in Max

Postby paride4331 » Tue Oct 18, 2016 8:37 am

paride4331 Tue Oct 18, 2016 8:37 am
Hi Tharso,
the instance command and proxy make small files saved and reduce the polygons in the scene.
As you can see in the screenshots the proxy significantly reduces the amount of polygons and istance do not increase the file size.
your issue may be related to other factors.
A - If you are using Windows 10, it eats ram more than window 7
B - I would advise you to connect the nvidia 680 to monitor and not use it for Octane
C - install Octane 3.04 and octane 3dsmax plugin 4:21 because an issue with the proxy has been resolved
I hope I was helpful
let me know about the issue
Regards
Paride
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Re: Problem with instances in Max

Postby Tharso » Tue Oct 18, 2016 4:39 pm

Tharso Tue Oct 18, 2016 4:39 pm
Hi Paride,

I am running win 10 . Latest version of octane and plugin . 3.04 and I also have octane for modo.
In modo I have one scene with more than 50 same bottles of miller. See the memory with replicators.

Image

Image

Image
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Re: Problem with instances in Max

Postby coilbook » Tue Oct 18, 2016 8:39 pm

coilbook Tue Oct 18, 2016 8:39 pm
I think you should rightclick go to octane properties and select movable proxy. Then you can clone with instance without increasing memory.
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Re: Problem with instances in Max

Postby Tharso » Tue Oct 18, 2016 8:57 pm

Tharso Tue Oct 18, 2016 8:57 pm
coilbook wrote:I think you should rightclick go to octane properties and select movable proxy. Then you can clone with instance without increasing memory.


Yess !! Thats it..

Thank you !
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Re: Problem with instances in Max

Postby coilbook » Tue Oct 18, 2016 9:25 pm

coilbook Tue Oct 18, 2016 9:25 pm
you are welcome! I learned about this the hard way too.
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Re: Problem with instances in Max

Postby paride4331 » Wed Oct 19, 2016 9:59 am

paride4331 Wed Oct 19, 2016 9:59 am
@Tharso
what is the equivalent command in Modo?
Were you not aware of this feature in 3dsMax?
therefore any change in the scene, you used the command "update render geometry"?
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Re: Problem with instances in Max

Postby jamestmather » Sun Dec 03, 2017 5:02 pm

jamestmather Sun Dec 03, 2017 5:02 pm
Why do we need to do this "movable proxy step" surely you will always want a proxy to be an instance? Seems like such a useless step to me. Also every time I import a proxy (no matter which way I save it, it crashes max every time). Why is this comparatively simple and vital function (instances) so completely useless in octane? Aaaargh! Plus no-one ever answers on this forum. Infuriating. So much for customer service.
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Re: Problem with instances in Max

Postby paride4331 » Mon Dec 04, 2017 1:15 pm

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