azen wrote:mikinik wrote:azen, last question. somebody from Otoy already talked with representatives of Autodesk on this issue? or is it just a promise?
Hi,
The issue, it seems at this point at least, is that:
1. It is an issue deep in the core of 3ds Max (any amount of tinkering, however small, is considered a huge risk for anything that isn't a critical fix or major update).
2. While this is a "bug" for us, it isn't necessarily a "bug for Autodesk developers - it is more a design choice for their developers that we, as third-party developers, need to work within as best we can.
Currently, the solution to this issue is to bridge this particular gap between Autodesk's design philosophy and our own.
I would advise to have 3ds max developers start calling autodesk and start finding solution to this problem. I am afraid this will take years to fix since noone has even contacted autodesk yet to begin the process and it's been 2 months already since we started discussing this problem again.