Forest Pack Pro & Forest Color

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Re: Forest Pack Pro & Forest Color

Postby Rik » Mon Jul 31, 2017 12:42 pm

Rik Mon Jul 31, 2017 12:42 pm
Sorry for bumping an old thread but where are we up to with Forest pack?

Does it fully support Octane yet.

Can find loads of Forest pack tutorials for C4D but nothing for Max. Are there any?
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Re: Forest Pack Pro & Forest Color

Postby mbetke » Tue Aug 01, 2017 7:38 am

mbetke Tue Aug 01, 2017 7:38 am
I would like to see the edge mode introduced to cut of vegetation at borders.
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Re: Forest Pack Pro & Forest Color

Postby paride4331 » Tue Aug 01, 2017 9:15 am

paride4331 Tue Aug 01, 2017 9:15 am
Hi guys,
Octane Render works well with Forest Pack, next Octane 3dsMax plugin 4.39 release , It will support dynamic camera visibility limit.
Octane does not support ForestColor map and edge mode, at present; I will try to get more information about these.
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Re: Forest Pack Pro & Forest Color

Postby justix » Mon Oct 09, 2017 3:26 pm

justix Mon Oct 09, 2017 3:26 pm
paride4331 wrote:Hi guys,
Octane Render works well with Forest Pack, next Octane 3dsMax plugin 4.39 release , It will support dynamic camera visibility limit.
Octane does not support ForestColor map and edge mode, at present; I will try to get more information about these.
Regards
Paride


News on Color map? I'm desperatley need of such feature.. is that on Itoo? or a 'still to deploy' from Otoy?
Last edited by justix on Mon Oct 09, 2017 5:58 pm, edited 2 times in total.
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Re: Forest Pack Pro & Forest Color

Postby paride4331 » Tue Oct 10, 2017 8:41 am

paride4331 Tue Oct 10, 2017 8:41 am
Hi Junstix,
I think new "User defined instance IDs" feature in 3.07 SDK
will allow multi texture, multi color etc..
viewtopic.php?f=33&t=62395
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Re: Forest Pack Pro & Forest Color

Postby justix » Tue Oct 10, 2017 5:08 pm

justix Tue Oct 10, 2017 5:08 pm
paride4331 wrote:Hi Junstix,
I think new "User defined instance IDs" feature in 3.07 SDK
will allow multi texture, multi color etc..
viewtopic.php?f=33&t=62395
Regards
Paride


Thanks Paride, but I don't think it does actually cover this Forest Pack feature and I did not understand were it is iToo that should provide the compatibility for Octane or the other way around which is a pity as mapping a scattering surface with a texture can be very ..very handy, which in my case vital.. I had to turn to displacement but it is not the same
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Re: Forest Pack Pro & Forest Color

Postby paride4331 » Wed Oct 11, 2017 6:17 am

paride4331 Wed Oct 11, 2017 6:17 am
Hi Justix,
I don't follow everything you said.
could you give me an example?
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Re: Forest Pack Pro & Forest Color

Postby justix » Wed Oct 11, 2017 12:06 pm

justix Wed Oct 11, 2017 12:06 pm
paride4331 wrote:Hi Justix,
I don't follow everything you said.
could you give me an example?
Regards
Paride


Here you go:

https://www.youtube.com/watch?v=RNwaeCoQWVo&t=1352s
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Re: Forest Pack Pro & Forest Color

Postby mark0spasic » Wed Oct 11, 2017 12:32 pm

mark0spasic Wed Oct 11, 2017 12:32 pm
justix wrote:
paride4331 wrote:Hi Justix,
I don't follow everything you said.
could you give me an example?
Regards
Paride


Here you go:

https://www.youtube.com/watch?v=RNwaeCoQWVo&t=1352s


Hi Justix maybe this can help you to get texture from carpet on carpet roots:
https://forum.itoosoft.com/forest-pro-(*)/octane-texturing/msg14633/#msg14633

but I agree that Octane needs beter support for ITOO plugins, here is list of supported features in FPP, Moskito render and Vray RT gpu have support for Forest colour.
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Re: Forest Pack Pro & Forest Color

Postby paride4331 » Wed Oct 11, 2017 1:19 pm

paride4331 Wed Oct 11, 2017 1:19 pm
User defined instance IDs 3.07 SDSK
We added the possiblity for plugins (or Lua scripts) to explicitly define instance IDs in all geometry nodes except the volume node. This alone isn't terribly useful, but combined with two new textures plugins can now explicitly define colours for instances. In this simple example, a Lua script graph creates a grid of instances of some input geometry (a cube) and assigns them an instance ID that matches the image used in the instance colour texture.
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