Mesh node usable

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Mesh node usable

Postby matherick » Mon Dec 06, 2010 5:34 am

matherick Mon Dec 06, 2010 5:34 am
hi i am currently using 2010 max when i try to export from max to octane, it gives me this error Meshnode for rendering " filename" is not useable. I am using prebeta version 2.3 v5 and i using max2octane_1.022g exporter. thank you for the helps
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Re: Mesh node usable

Postby face » Mon Dec 06, 2010 8:41 am

face Mon Dec 06, 2010 8:41 am
The name of the exported mesh and the meshname in the Octane-file doesn´t match.
Maybe you have renamed a existing project...

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Re: Mesh node usable

Postby matherick » Mon Dec 06, 2010 3:50 pm

matherick Mon Dec 06, 2010 3:50 pm
thank you for the solution, but right now i am can't figure out how to make the exporter to read the existing file to render out animation.
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Re: Mesh node usable

Postby kilaD » Mon Dec 06, 2010 4:48 pm

kilaD Mon Dec 06, 2010 4:48 pm
Hi,

you must press "Use existing project" and select your existing project, then you can render the animation.
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Re: Mesh node usable

Postby matherick » Mon Dec 06, 2010 6:11 pm

matherick Mon Dec 06, 2010 6:11 pm
i did but it didn't take the "existing file" as reference to render out the animation, it just render the default set up i started in max
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