by DIO » Mon Jul 31, 2017 9:01 pm
DIO
Mon Jul 31, 2017 9:01 pm
I have a 1920x1080 image I put in my background by use of a daylight set to backplate.
I have another daylight set to main using a HDRI to light the scene and I´m rendering in a 1920x1080 octane viewport window.
So far so good.
But how can I match/fit my backplate image correctly to the render window? It it is off by scale, offset and seems to be distorted.
I just want the backplate to be in the background of my render scene like a viewport background in 3ds max. Render resolution and Backplate image
have the same image aspect.
Playing around with the values in 2d transformation of the RGB Image of the backplate cannot be right, I just can´t make it fit.
What am I missing?
Switching on the "camera mapped" option inside the RGB image doesn´t work.
And why does the same texture environment using the same HDRi image give different results when I put it form
the 3dsmax environment map slot into a octane daylight using type/texture ?
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015